He's also a giant teddy bear, prone to protecting himself and those around him and forgetting how strong he is with alarming regularity.
That's Ox, in a nutshell. That also describes me to a certain extent, and quite a few of my close friends. I can relate to the big guy. Not trying to be scary but is, can't help but look mad all the time. I get it. It's just a family trait.
Here's what the book tells us on Ox:
"The strongest member of the party is mighty but slow. When Ox leads the party, you can use him to break through cracked walls with one swing of his hammer."
Ox is a fun character, strong, durable, the perfect tank. He also has some useful spells, but only two of them, and his AP growth is so bad that he can only use them a couple of times. He's also so slow that he almost always hits dead last in battle.
The typical use for Ox is as a battering ram. Sticking him in the front row and leaving him there is a fine basic tactic thanks to his selection of mostly heavy, high defense armors. His HP makes his durability a non issue, and his strength keeps him doing decent damage even in his normal form.
Many players use him exclusively in a fusion with Bo and Karn called Doof. That form is even more powerful than Ox, and has a maxed out health bar. The big upgrade here is in terms of speed. Doof is about as fast as Bo, but slightly slower than Karn. I'd put him at around 3rd on the list in terms of action speed.
Ox uses both one and two handed hammers, and there is some good variety there. He can do some solid physical damage, as you would expect, but he also gets some elemental hammers that he can use effectively. His armor style tends to favor the heavy and slow, with high protection scores and some good elemental resistances. That can help to make up for his losing a shield when using two handed hammers.
For me, Ox tends to be a tank/support focusing heavily on defense and drawing mobs attention. It's kind of hard to pull off with this games simplistic battle system, but having Ox in the front with others in the back rank tends to focus the enemies fire a little. That could be a confirmation bias on my end though.
His two spells, Cura 3 and Heal are good in out of battle situations to help conserve Nina's AP a little while stumbling around in the dark dungeons you experience. I like to use them in boss fights as well, since the game prioritizes healing spells in battle, letting Ox get an early turn in when he has to spot heal.
I always felt like this character got the short end of the stick in terms of development and I see him more as a protector and defender than someone who is focused solely on battle. I want to get into more detail, but that would spoil the fun of the videos later on.
That's it for Ox and for this week's casting call. I'll be back on Monday with Bleu, who may or may not be responsible for some strange attractions in people in my age group.
Thanks for reading and see you then.